Over the last year I have very much enjoyed logging on and learning about graphical and programming techniques. I have been a programmer in the past but I have been working in the audio industry. If there was one thing I would love to see or help with on this site it would be lessons on building audio and music for games. I love the language and the game engine and graphics tutorials!
I signed up with a friend in February 2016. It took me a while to get started, but when I did, I began with the C++ class. It's been fun so far. I've had good feedback in the C++ forum. I also like the self-pacing. As I get drawn into topics, I find myself checking references and writing little programs to test my understanding. Overall, I like it.
Well So far, I have only been here for a month, but what I can say is that I never want to leave! It has been easily the best way to start learning that I have found anywhere on the web. In fact I don't think I will find anything better anywhere. GI just makes everything seem less daunting and more friendly. I love it.
I took a 1 year membership as a preparatory course for a possible physical school training, and was happy to find out that the content was of such quality. As a 3d artist wanting to delve into programming, the section about programming became of paramount importance for me as much as the 3d section. Though a little experience from prior training helped me get up to speed pretty quick, it is not required to get into this training.
Hello I'm Roland,
A bit about me:
Senior Software Engineer (10 years of experience in industrial development), Expert C++ developer, C++ trainer, working in the financial industry. I'm also efficient in Java and had past experience with C#.
Love Video games and am using Game Institute's courses to learn the craft (especially the digital art part of it on which I have no experience what so ever).
I'm a recent addition to this program, so I'm going through the Mathematics as a memory refresher before advancing to the rest. I find the course consise enough for that. For devs with less mathematical experience you might want to do additional studies on the subject (it's almost the highschool program for US student or terminal S for the French students).
As a self taught dev looking to review the basics and learn some new tricks, Game Institute delivers on every level. The surprising quality of the material available and the slick presentation makes taking your game to the next level easy and fun.
I have really enjoyed learning about programming from the ground up then using that to start making small moveable objects I can control to now being able to make lots of things move and be controlled by myself or A.I.
I found the courses very easy to understand as they were written in a manner that a novice could understand, then you were given tasks to complete to help you remember what you had learned and also other tasks to make you take what you knew and try and make a step forward yourself. But I always went at my own speed which was great for me due to work commitments and real life.
I have always liked the products that Game Institute has. I have learned a lot since I signed up with them in 2002 I think it was. And I am about to release my first game thanks to what I have learned here.
Hi! I had a 12 month membership a year or 2 ago. I was interested in game artist and Unity development type of content. At that time GI did not provide so much the content I was interested in but seemed to have much content to support game development. Now, the offering has been renewed and there seems to content related to game artist and Unity as well.
I only got part way through the course as I was completing it along with a friend. I stopped following the course after he passed away. However, it was nice to see how what learning C++, certain thought concepts were introduced during the process toward how a game would differ from, for example, a business application.
I have been a member for over a year. Since the start of my membership, I have gone through a number of tutorials provided through the Game Institute's various site channels. There is so much too learn from these channels! Through a team of knowledgeable and passionate software development professionals, my learning experience has been nothing less then enjoyable! The instructor, Gary, is one of the most exceptional online video instructors I have ever come across, he is clear, and provides very detailed instructions and explanations on his techniques. I can re-visit certain segments of past videos to watch specific programming topics and despite the wealth of video material, I can find what I am looking for, with ease. Darren who is another fine Game Institute instructor, provides clear, step by step, and easy to follow instructions in all aspects of level design. I can say without a doubt, that since I have been a member of the Game Institute, my skills in software development have advanced and my mental book of programming techniques have grown. Much of what I have learned through the Game Institute, I've applied to some of my own projects; such as, HoloGLOBE.
My first experience with the Game Institute was via Udemy. Unlike many of the courses you might find there, those offered by the Game Institute truly offer something for everyone, beginner to advanced. As an intermediate level programmer, I found their courses extremely valuable. After completing the course, a Game Institute membership was a no-brainer. The site is packed with great info!
I couldn't find any video games schools near me so I started to look online and came across The Game Institute. It was towards the end of 2016, so I was fortunate enough to have a 50% off discount.
I started taking the Graphics Art lessons. I don't think I had all the options available because I'm not in the college certificate program, but I like the module to module learning experience. Game Institute makes a lot of resources available to download for free, but some tools you might to learn about cost money, such as Photoshop and Quixel (although there are free alternatives like GIMP, etc.).
I'm almost done with the introduction classes for graphics and wanted to start some of the programming and C++ classes, but I have begun working a regular job instead of focusing on my studies. I'd like to keep learning if I have the time.
Even if you don't want to drop the $2000 for the certificate from a college, I still would recommend the regular website membership if you want to get some hands-on learning in the video game field. It's pretty much the same training, but without the certification at the end. I would love to become a QA Tester myself. I liked what the Game Institute has to offer and would tell anyone to check it out.
Game Institute is the best place to learn for game developers and I'm very confident about it because I have never learned so much myself before this. The site is filled with quality content which you will rarely find anywhere else. Lead Developer Gary Simmons is one of the best Instructors I have ever seen in my life. Not just him but also other Instructors at Game Institute are very talented at what they do and are very much experienced folks in game industry.
Prior to taking courses at Game Institute, I was nowhere near where I am today. I have developed several commercial and non-commercial games so far and also developed a lot of mobile games and I have nearly 10 games live on Google Play with Installs more than 10k and counting. Thanks to the Game Institute.
I wish them best of luck continuing what they have been doing to get more talented game developers in front of the world.
There is no doubt in my mind that given the current semester I am in right now, that I will gain skills to enter the industry. I also believe I will gain skills that far surpass those who would have studied elsewhere.
The reason for that is that the Game Institute opened up so many more opportunities for me to further my skills by delving into fields that aren't directed just to learning how the program/software works.
Seriously, I cannot thank the Game Institute enough for what they have provided for me. Thanks to Game Institute I will graduate knowing 3d modelling, art, coding, and game engines, even though I originally signed up for 3d art.
I have been learning C++ game development for the last two years and GAME INSTITUTE is my favorite go to for courses due to the fact that they are explained well and very thorough. I also utilize Udemy.com. I found that do to the large volume of instructors on Udemy.com with vastly different teaching techniques, it took a while before I was able to find courses with an instructor whom I can really learn from efficiently. Ben Tristem as a matter of fact, an outstanding teacher. That being said, GAME INSTITUTE has really made it possible for me to develop my coding skills to the next level. The courses are laid out professionally and really reinforce the lessons through in depth quizzes and exams!!! I love to learn and hope to eventually get through every course GAME INSTITUTE has to offer!!!
I came to know about Unity3D taking a membership at Game Institute around 4 years ago. I liked the structure of their course material and it helped me get job as a Unity3D developer. Now I am a well established Unity3D developer with 3 years of experience and some cool games to show off.
I am just finishing my second semester, and I must say that it was really instructive. I'm working a full time job, so to be able to do it at your own pace was a great opportunity. The lessons and the activities was easy to understand and if you are stuck, you can easily reach the instructor to get help. The feedback receive from the submitted activities helping a lot to know if you are on the good track. I recommend this Certificate program to anyone!
With the training videos and documentation that is available, I am learning how to incorporate creating game assets in blender and importing them into my custom created DirectX game window. The information provided is information that is difficult to find in commercially available textbooks and training videos. It is taking me some time to get through the material, but I thoroughly enjoy working through the exercises while learning new processes and concepts.
So far I am learning all about C# and C++ Programming. I haven't checked all of the channels I have been subscribed to from the beginning of the course, but I'm getting a lot out of them one at a time. After I finish the programming courses, I'm going to try out the DGAC courses out and get an inside look at Unity and Unreal Engine. This institute has a lot to give and it can be quite overwhelming when you first look at it, but if you take it one step at a time you will be able to get a lot of knowledge and experience out of it. Thank you Game Institute for what you have to offer me. The courses are easy to follow and understand and I look forward to what you will have in the near future.
This has changed so much since I was last on here, before I was able to order actual textbooks which are so helpful and enable to learn the way I have found that is best for me. This site gives you so much information and everything is right at your finger tips I love how everything is just 1 click away.
Honestly, it was a great experience! These tutorials don't just talk about the programming, these guys are something a lot more than that. My main target was to complete the GI Racing tutorial as I'm also working on a racing game of my own. I needed a little help on the car controller. When I started this course, the thing that amused me was that these guys have a big segment of the course dedicated to explaining how car controllers work. If I had bought this course earlier, it would save me at least 4 to 5 months that I invested in learning how cars work.
I am THOROUGHLY enjoying Gary's step-by-step tutorials. I wish to thank him for taking the time to cover how he worked on getting game graphics and polishing them off to look like fantastic sprites. The terrain video was also very informative. As a struggling developer learning how to build a game from scratch, this (Balls of Glory) was a great learning experience. Gary, I have looked at a great many Unity training videos and yours are by far the best, most thought out, and well-explained videos I have come across. I like that you take the time to understand all of the aspects of the Unity Environment in explaining your thought process and what goes into making a game. Kudos to you! This is my second go-around with the Game Institute. I re-upped from a one-year subscription and really like the new site and new content. I previously built games following along with Gary on the Balls of Steel Project and Invasion Earth Project. I learned a GREAT deal of knowledge from those projects as well. Thanks again to Gary and the Game Institute staff for a great place to learn!
I'm blown away by the quality of the training. The videos are very rich in term of educational content and Gary is quite a funny guy. I don't want to sound like a fanboy, but I just wanted to say thank you for such a great product. Keep up the good work and I am looking forward to learning more.
This has been a wonderful series of videos (Dead Earth). Very informative and is exactly what I had been looking for in game developer video training. I completed 16 lessons in only a few days and I'm looking forward to the next module.
I learned so much in your tutorials! I was having a lot of trouble combining AI with animations and I love the system that we use in Dead Earth. Your style of teaching is awesome. I never saw tutorials that explain things like this before. Now I use Unity more than ever.
I think you'll find this training REALLY good - it's by far the best I've ever taken. The books are extremely well written! Everything is so well explained (with NO waffle) they are a joy to read! The end of chapter exercises are ace too! And, the forums are full of lots of helpful, friendly people to help you out if you get stuck.
Just wanted to say thanks to all the folks here at Game Institute who helped me to wrap my brain around this game development stuff. Using what I learned here at GI, I was able to develop and release an Xbox game under Microsoft's Community Games program. It's not much...but I did it in my spare time, and it's mildly addictive :) If anyone's interested in checking out, the game is on the Xbox Marketplace. It's called Planet Crashmania 9,000,000. Many thanks to GI and all who check out the game!
I just wanted to say thank you for those fantastic videos (Evolution of Computing Series). Each one of them is very interesting, informative, and very well produced. I'm happy to hear that there will be more, can't wait for it
Now I have to say, this course is very well done, detailed and very easy to understand! I have read/watched other Unity tutorial videos and have even shipped 2 Unity games for the iOS and I'm still learning quite a lot from these videos! Keep up the good work Game Institute!
I'd like to thank everyone at Game Institute. I always wanted to learn game programming. I have tried a few times in the past alone with books but I've always given up after one or two months. Now I'm finally able to write my first game, thanks to Game Institute and your wonderful curriculum.
I first enrolled at this site (for the Environment Navigation course) waaaay back in 2003. I was a little skeptical about paying for the Graphics and Game Engine Programming course, because at that time I was just coming to the end of my University Degree in game development, so I already knew how to program with DirectX. In any event, I decided that I had some spare cash so I went ahead and enrolled, and I must say I'm very glad that I did. Whilst I already knew how to 'use DX9', I didn't have that much knowledge about how things worked behind the scenes. The chapter 1 textbook was so useful with explaining the math behind DirectX's rendering that I even managed to hand-code a 3D engine using j2me (without using any 3D API's). The problem I had is that being so busy with work, I didn't get to spend the time I wanted going through the whole set of text/workbooks and eventually just used it as a reference. So anyway, I just wanted to say (a quick?) thanks to everyone at GI. These courses are truly the best I've seen, and in my opinion far surpass the lessons and lectures that I had during a 3 year BSc Honours university course.
I have a first class degree in animation, and yet through all the years of my education, I have never seen so many excellent tutorials and examples with brilliant explanations and crystal clear instruction of how to do something from beginning to the end. You learn all the secrets including how to fix and avoid problems. The best part is that you are not just being shown how to model, texture, etc., you also learn how to think and plan your project. I would recommend this Art and Animation training program to anyone. I am learning a lot and loving every moment of it.
Wow, what an eye-opening, great history of computers, how they came to be, and how they evolved (Evolution of Computing Video Series). I thoroughly enjoyed watching these, and was actually quite upset to reach the end. I wanted more, LOL! I highly recommend that everybody watches these. Amazing!
I am studying game technology myself now in a Dutch study and I agree that mathematics and engine stuff can be quite hard to get through. But let me assure you, the material here is incredibly humorous and cool compared to my math teacher and study materials. And at the same time it explains the concepts much clearer too. I use it often as a reference for some concepts because the offerings are so much better than what I get from my school :( Though I gotta agree on the rest; the Unity videos are great and got me hooked. Great job on it!
Amazing courses. I am TOTALLY impressed. I have so many game programming books/tutorials and nothing explains it as good as your materials. Too bad you don't know me, but if you did , you would realize that this is the biggest compliment you got ever ;) I never give compliments if I am not 1000% satisfied. I mostly don't believe in learning online, but it seems like your material was written just for me :)