Video games continue to increase in popularity year after year. The release of new, easier to access platforms has triggered explosive growth across computers, consoles, and phones. This growth brings with it a high demand for new content, better visuals, and more diverse gaming experiences. In games, great experiences are grounded in great art and here at Game Institute we offer a responsive program for people interested in becoming great game artists. We have first-hand knowledge of what key qualifications the industry looks for when recruiting new talent.
The Digital Game Artist Certificate (DGAC) program will train you to become a professional level game artist. Your training will center around developing core skills for jobs related to Digital Art, 3D Art, Modeling and Environmental Art Design. Once you have completed your program, you will have multiple employable skills including modeling game props and characters, importing required elements into game specific software, animation of game assets, and so much more.
Upon completion, you will enter the field at or above industry level standards.
This is not like most courses which tend to be ‘all purpose’ programs. We didn’t want that. We created a skills-specific program which will teach you the key components and competencies needed to excel in positions related to 3D Art for Games and Environmental Art for Games. That said, beyond software and game related techniques, the program touches on just about everything, including general design and concept art. You’ll learn the fundamental principles of what makes some art good and some art great and the key social aspects needed for continued growth and professional development.
|Art Foundations||400 hours|
|Modeling Software Skill Sets||400 hours|
|Textures and Map Types||100 hours|
|Advanced Pipeline Modeling Skill Sets||400 hours|
|Game Engines||325 hours|
|Character and Prop Animation Pipeline||175 hours|
|Game Lighting and Environment||125 hours|
|Portfolio and Professional Development||400 hours|
Students will be expected to display an effective understanding and application of diverse skills in multiple software programs. There will also be requirements to prove traditional media art skills.
Performance assessments focus on your being able to design, create, and complete new assets and various art pieces. You will work on your projects using both software and traditional media. Each assessment requirement is related to the course’s core competencies. As you advance through the program, your assessments will also begin to include any of the following: