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Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an
Environment Artist and Texture Artist. He has worked on over 35 commercial video game titles for various formats including PC, PS2,
XBOX and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay,
The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as:
Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening and Battle Engine Aquila. Some
of his other clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
For the past five years Christian has worked as an Instructor and Academic Director of Game Art and Design at the Art Institute of California,
San Diego. Christian currently lives in Southern California with his wife Angela, son Andrew and a very charismatic box turtle.
You can contact him through the following addresses:
Website: www.christianbradley.com
E-mail: christian@gameinstitute.com
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