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About UsThe Game Institute™ is the nation’s leading provider of online professional training exclusively in the field of video game production. The courses offered are designed to teach hands-on game programming skills by having a student actually build his/her own game engine and supporting tools. Most Game Institute courses are approved for undergraduate college credit. The Game Institute was founded by Joseph J. Meenaghan and a small team of video game programmers in New York and the UK in 2001. It has sold tens of thousands of courses to students all around the world since that time. We offer students the opportunity to take Game Institute courses directly from our web site or through one of our education partners for those who want to earn a degree or certificate in game development. We teach the most important skills for anyone interested in a career in the field of video game, simulation or animation development. Management Joseph J. Meenaghan – Founder & CEO Joe taught himself how to program and began writing his first games twenty years ago. Throughout his school years, he remained plugged into the technology world, constantly refining his skills as a game developer and general programmer in his spare time. In college, he pursued his interests in math and science as a pre-med student with a major in Psychology and a minor in Philosophy . Gary Simmons - Founder & COO Gary started games programming in 1981. He was always fascinated more with how games worked than with actually playing them (although he will admit to playing too). In 1985 Gary became the host of "Video and Chips," a United Kingdom television program dedicated to exploring future computer technology. Over the years Gary has dedicated most of his time to researching and developing cutting edge game techniques Adam Hoult – Founder & CTO Adam got his start programming in the early 1980's on the ZX-80/81. After developing several demos for the Commodore 64, Adam got a job writing software for a local company, specializing in accounting and production software. He went on to develop 3D multimedia presentations demonstrating client production systems. This experience rekindled his earlier passion for games programming. |
