GAME ART
AND DESIGN

Bring your game ideas to life with a huge collection of hands-on instructional videos that teach art and animation techniques for games. Although targeted at artists, it is also great for programmers who want to better understand the asset pipeline.

3ds Max

Master Autodesk 3ds Max, the industry's most popular choice when it comes to building video game assets.

Art & Design
Modules9
Modules

Basic Interface
Modeling I/II/III
Texture Mapping
Procedural Shaders
Lights and Cameras
Environment Detail
Animation and Rendering


- Included with all subscriptions -

Blender Game Modeling and Animation

Learn how to use Blender to build, texture, animate and light 3d models and characters for use in games and other applications.

Art & Design
Modules13
Modules

Interface and Edit Mesh, Primitive Meshes
Pivots and Manipulators
3D Cursor I/II
Polygon Structure
Bevel/Extrude
MultiResolution Modifier
UV Unwrap
Character Modeling and Animation
-MUCH MORE-


- Included with all subscriptions -

Maya Basics

Learn simple modeling and texturing with Maya, essential software for aspiring and professional game artists.

Art & Design
Modules14
Modules

Interface Overview
Viewport Navigation
Primitives and Manipulation Tools
Polygon Components
Viewport Options
Creating Materials
Modeling Toolkit I/II/III/IV/V
UVMapping I/II/III


- Included with all subscriptions -

Photoshop

Discover the secrets of texture creation from a seasoned industry pro with over 14 hours of video packed with tips and techniques.

Art & Design
Modules5
Modules

Painting in Photoshop
Brushes and Details
Advanced Photoshop Tools
Creating Textures
Skins and Templates


- Included with all subscriptions -

3D Modeling I

Learn how to use the hugely popular, free-to-use modeling program (Blender) to create models and props for specific use in games.

Art & Design
Modules55
Modules

Basic Interface
Viewport
Display Settings
Transforms
Rendering an Image
Select and Deselect
Primitives
3D Cursor
Edit and Object Modes
Grease Pencil
..MORE..


- Included with all subscriptions -

3D Modeling II

Learn how to use the hugely popular, free-to-use modeling program (Blender) to create models and props for specific use in games.

Art & Design
Modules26
Modules

Texture Tiling
Texel Density
Wacom Tablet Properties
Adding Maps to Objects
Auto and Smart Unwrap
Smoothing
UV Elements
Lights
Normal Map Creation
Baked Textures
..MORE..


- Included with all subscriptions -

Elements of Visual Design

Familiarize yourself with the traditional principles that go into creating beautiful works of art across all mediums.

Art & Design
Modules22
Modules

Balance, Unity, Gradation
Harmony, Dominance, Repetition
Contrast, Gestalt, Space
Symmetry
Gathering and Filtering
Style Guides
Form and Structure
Silhouette and Visual Reference
Tonal Studies
Light
..MORE..


- Included with all subscriptions -

Unreal Engine 4 (Artist Intro)

Get yourself up to speed quickly on the basics of UE4, one of the industry's most popular and powerful commercial game engines.

Art & Design
Modules9
Modules

New Project
UI Overview
Viewport Navigation
View Modes
Show Flags
Object Placement
Content Browser
Material Creation I/II
Lighting
Blueprints


- Included with all subscriptions -

Quixel Suite

Use Quixel to assist with real-time physically based rendering (PBR) and learn the lighting and material requirements of modern games.

Art & Design
Modules8
Modules

Physically Based Rendering
NDO I/II/III
3DO
DDo I/II/III


- Included with all subscriptions -

Dead Earth Level Design

Observe the assembly of the stunning game environments used in the first-person zombie-survival game, Dead Earth.

Art & Design
Modules40+(LIVE)
Modules

Abandoned Hospital Parts 1 - 28
The Sewers Parts 1 - 9
The Big City Parts 1 - 6


- Included with all subscriptions -

Dead Earth

Build your own first person zombie shooter by following step-by-step lessons covering how Dead Earth was created, starting from a completely empty project.

Development
Modules70
Modules

Introduction, Project Setup
Navigation and Pathfinding I - VII
Asset Preparation I/II
Human Re-Targeting
Animation State Machines
Combining Mecanim with Animation
Zombie AI System I - V
The Zombie Idle State
The Zombie Patrol State
The Zombie Feeding State
* MUCH MORE *


- Included with all subscriptions -

GI Racing

Learn how to bring together all of the pieces required for a complete commerical level racing game and its supporting tools. Full source and artwork included.

Development
Modules14
Modules

Introduction to Racing Games
Car Physics I - IV
Track Import and Configuration
Driver Artificial Intelligence
The Camera System
Time of Day
Visibility
Weather Conditions
Game Integration
The Mini Map
Car Damage


- Included with all subscriptions -

Balls of Glory

Follow along as the pieces of a complete arcade style brick breaker game are assembled in Unity. A good transition course for beginner students new to the engine.

Development
Modules32
Modules

Introduction
Asset Creation I/II/III/IV
Building the Haunted Ruins I/II/III
Thunder and Lightning Effects
The Timing System
The Controller
The Ball System


- Included with all subscriptions -

Invasion Earth

Build your own version of the classic Space Invaders arcade game and get an excellent overview of the entire game development process.

Development
Modules5
Modules

Asset Preparation
The Game Manager
The Main Menu
Building The Game I/II
High Score Tables and Closing Credits


- Included with all subscriptions -

Unity Game Academy

Learn how to build 5 unique and fun-to-play games across multiple popular genres using the Unity game engine. Takes a friendly approach that is perfect for beginners!

Programming
Modules109
Modules

Learning to Code in Unity
Haunted Zombie Rush
Defender Clone
Legend of Zelda Clone
Minecraft Clone
Beginner to Advanced Lighting
Cinematics and Animations
MOBA Multiplayer Clone


- Included with all subscriptions -

GAME DEVELOPMENT
STEP-BY-STEP

Our incredibly detailed video tutorials will teach you how to bring together graphics, audio, music, physics, and input to make your own custom commercial-quality games. If you're interested in seeing how games are made, there is no better way!

VIDEO GAME
PROGRAMMING

You'll get some of the most comprehensive game programming instruction available anywhere on the planet. Designed by accomplished authors and experienced industry veterans, you really can't find a more effective way to learn how to program games.

C++ Programming I

Learn the core C++ language features and object oriented programming techniques that you will need to succeed as a professional or indie game programmer.

Programming
Modules9
Modules

Environment & Core Language Features
Conditionals/Loops/Arrays
Functions
References & Pointers
Object Oriented Programming
Strings & Miscellaneous
Operator Overloading
File Input/Output
Inheritance & Polymorphism


- Included with all subscriptions -

C++ Programming II

Build upon your new C++ skills with the addition of templates, STL and some basic Windows programming, leading to the assembly of a simple Air Hockey game.

Programming
Modules9
Modules

Templates
Exception Handling
Number Systems
The Standard Template Library
Basic Windows Programming
GDI and Menus
Dialogs and Controls
Sprite Animation
First Game


- Included with all subscriptions -

C# Programming

A friendly course geared toward beginners. Learn how to write C# applications for a variety of genres including music, art, business, animation, and games.

Programming
Modules64
Modules

Your First C# App
The Radio Button
The Scroll Bar and More
Data Input, Output, and Storage
Math Operators
User Defined Dialogs
Control Structures
Counters and Accumulators
Error Handling/Debugging
..MUCH MORE..


- Included with all subscriptions -

C# Programming (Intermediate)

Expand your knowledge of C# application development while also covering critical data structures and algorithms and more advanced topics in computer science.

Programming
Modules69
Modules

UI Controls and Events
Mathematical Operators and Applications
Problem Solving Techniques
Flowcharts
Error Handling and Debugging
Random Selection
Intermediate OOP
Cryptography and Maze Solving
Sorting Techniques
Relational Databases
..MUCH MORE..


- Included with all subscriptions -

2d Games with C# and MonoGame

A beginner level course providing a fun, effective intro to 2d game development. Learn how to use C# and MonoGame to create a variety of interesting games.

Programming
Modules65
Modules

Simple Slot Machine
Two Car Race
Handling User Input
Color, Transparency, and Backgrounds
Cannon Shooter
Scrolling Shooter Game
..MUCH MORE..


- Included with all subscriptions -

OpenGL Graphics Programming

Learn the fundamentals of modern OpenGL programming and master core 3d graphics principles while taking steps toward coding your own rendering systems in C++.

Programming
Modules13
Modules

Introduction
Setting Up Your Environment
Window and Input
Triangles
Shaders
Texture Mapping
Coordinate Systems
Virtual Camera I/II
Model Loading
Lighting I/II/III


- Included with all subscriptions -

DirectX 11 Graphics Programming

This is a bridging course designed for students who have prior DirectX 9 knowledge and who wish to transition to programming using the DirectX 11 API or higher.

Programming
Modules12
Modules

Introduction
Core Components and Feature Levels
Enumeration and Initialization
Resources and Resource Views I/II
Shaders I/II
D3DX Alternatives I/II


- Included with all subscriptions -

3D Graphics Framework Programming I

Develop industry-level 3D graphics and game engine expertise that will leave you ready to take on any project, with over 3000 pages of in-depth text and over 40 hours of presentations.

Programming
Modules55
Modules

3d Graphics Fundamentals I/II
DirectX 9 Fundamentals I/II
Primtive Rendering I/II
Cameras
Lights
Texture Mapping I/II
Transparency and Fog


- Included with all subscriptions -

3D Graphics Framework Programming II

Develop industry-level 3D graphics and game engine expertise that will leave you ready to take on any project, with over 3000 pages of in-depth text and over 40 hours of presentations.

Programming
Modules26
Modules

Meshes
Frame Hierarchies
Keyframe Animation I/II
Skinning
Collision
Spatial Partitioning
BSP Trees and Constructive Solid Geometry
Potential Visibility Sets
DX9 Effect Files, Shaders


- Included with all subscriptions -

Mathematics for Games

This training combines the depth of knowledge necessary to build realistic video games with a friendly approach to the math that reduces much of the struggle.

Programming
Modules13
Modules

Math Primer
Set Theory
Functions
Polynomials
Trigonomery I/II
Analytic Geometry I/II
Vectors
Matrices I/II
Quaternions


- Included with all subscriptions -

Mobile Development

If you would like to see your new game running on an Android smartphone or tablet, these tutorials will show you how to do so in a matter of hours.

Programming
Modules6
Modules

Mobile Development Overview
Environment Setup
Resource Optimizations
Rendering Optimizations
User Input Handling
App Publishing


- Included with all subscriptions -

Introduction to Unity

Detailed video training shows you how the world's most popular game engine can be used to build incredibly sophisticated games very quickly.

Programming
Modules9
Modules

The Unity Environment
Game Objects/Components/Layers
Scripting I/II/III
Coroutines
Physics I/II/III
Audio


- Included with all subscriptions -

Game Electronics

Design and build your own video game console and then program games for it, offering a fun and interesting way to pick up some useful hardware engineering experience.

Art & Design
Modules11
Modules

Analog Cicuitry I/II
Digital Circuitry I/II
Computer Architecture
Designing Game Systems I/II
Breadboards
Printed Circuit Boards (PCBs)
Hacking Demos
Creating Games
Emulators and Simulators


- Included with all subscriptions -

Evolution of Computing

A documentary series that explores the early days of computing. It discusses how hardware and software evolved from humble beginnings into the devices we now see every day.

Computing
Modules4
Modules

Evolution of Computing I - IV


- Included with all subscriptions -

Android - Beginner to Pro

Learn how to write applications for the Android platform using Java with no prior experience necessary!

Computing
Modules85
Modules

Java Programming
Git & Android
Object Oriented Programming
Grid Lists
Maps and GPS
Multimedia
Web Requests
Chat App
Design and Publishing


- Included with all subscriptions -

Location Based Games with MapBox

Learn how to leverage MapBox to write Android apps and games that incorporate real world map data. You'll build two cool games showcasing this cool tech!

Computing
Modules51
Modules

Game 1: Drenches of War
Game 2: PocketDroids GO


- Included with all subscriptions -

Digital Game and Environment Artist

Train to become a professional Environment and Prop Artist for modern video games and related simulations.

Art & Design
Months24
Information

For more detailed information about this certificate program, including a complete description, breakdown of the content, the structure, and the pricing, please click the link below.

Find Out More

Video Game Design & Development

Build a strong foundation in game art and engineering with optional undergraduate credit available separately.

Development
Months12
Information

For more detailed information about this certificate program, including a complete description, breakdown of the content, the structure, and the pricing, please click the link below.

Find Out More

Certification
Programs

For learners interested in career-related training options, our certificate programs are designed and taught by industry veterans and experienced teachers and are offered in thousands of colleges, universities, and technical schools around the world.