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| David Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the University of New Orleans and has been professionally involved in game development for nearly ten years. David has written two game development books published by O'Reilly & Associates: "Physics for Game Developers" and "AI for Game Developers." David’s current research involves computational fluid dynamics and AI. |
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