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| As a Program Manager for Microsoft, Brian worked on the design and management of Direct3D, DirectShow, and Direct3D Retained Mode. After years involved in the creation of DirectX, and of discussing and explaining DirectX to programmers at conferences and on bulletin boards, he left Microsoft in order to have time to actually use these technologies for his own nefarious purposes. Brian currently works as a freelance game programmer, consultant, and father in the Seattle area... |
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