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Frank Luna has been programming interactive 3D computer graphics for more than six years, and has been using DirectX since its fifth
iteration. He has over eight years of C++ programming experience, and has also programmed in Java, C#, and MATLAB. He has
worked as a contractor, with Hero Interactive, and on the open source Scorch 3D engine. In 2003 his book, <em>Introduction to 3D Game Programming
with DirectX 9.0</em>, was published and became a bestseller in its genre... |
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