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Stan has been a student of the computer games programming field since 1981. During
the early 90’s, he spent much of his time writing DOS and Windows game class
libraries, some of which would go on to become the subject of best-selling game
programming books. C++ Game Programming and Windows 95 Game
Programming were published in 1995, co-authored with friend and long time
Dr. Dobb's C columnist, Al Stevens. The next year, Stan followed this up with
two successful solo books, Cutting-Edge Direct3D Programming, and High
Performance Windows Graphics Programming. He went on to spend two years at
Sierra Online working on game software. More recently, Stan has been working as
a full-time technical consultant and freelance developer for both online and
offline technology companies in the Seattle, Washington
area.
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