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Russell began programming in BASIC at the age of thirteen when he wrote his first computer game. Since then, he has worked primarily in C/C++ and more recently has taught himself C#. Over the years, Russell has developed software for a wide array of uses and platforms, including spam-blocking software, medical management software for the Tablet PC, small arms ballistics software for the Pocket PC platform, and a shader-driven 3D graphics engine and toolset designed for streaming real-time 3D content over the web. His current hobby consists of writing a new game development framework using C#/.NET and Managed DirectX.
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