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Mickey Kawick



 
 

Mickey began his professional programming career during the early 80’s designing and developing applications for local companies in his hometown of Placerville, California. After completing his service in the United States Navy, Mickey graduated from California State University at Dominguez Hills. He immediately began his games programming career at Konami where he worked on such games as Project Overkill, Broken Helix, and Lethal Enforcers. He went on to work for Ensemble Studios on the very successful Age of Empires, and later Ion Storm’s Doppelganger along with minor contributions to other projects. Mickey also spent some time working at Acclaim, where he helped develop the main engine used for most of the Nintendo 64 and Dreamcast titles developed by the company. He now works for a small startup company doing video compression, sound, networking, and driver programming. Mickey is also the author of the very popular book Real-Time Strategy Game Programming, which is due to be republished this summer with new features and up to date code.

 
Display Name:
Mickey Kawick
Position:
Instructor
E-Mail:
mickey@gameinstitute.com
Gender:
Male




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