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John began writing software and designing digital logic circuits during the early
1980’s. He has been actively involved in the fields of computer science,
mathematics, and game development for more than fifteen years. John graduated at
the top of his class in undergraduate studies in Applied Mathematics at
Montana State University-Billings. He has authored two successful games programming
books: 3D Game Programming with C++ and 3D Game Programming with C++
Gold Edition as well as co-authoring a third. John has also written and
published articles for popular programming magazines and technical journals. He
developed software for commercial programs such as qED, Pro Bass Fishing,
Mansion of Mystery, along with other assorted titles. Currently, John is on
the road to acquiring his doctorate in Applied Mathematics, where he intends to
research computational and mathematical methods for the study of complex
dynamical
systems.
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