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John A. De Goes



 
 

John began writing software and designing digital logic circuits during the early 1980’s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. John graduated at the top of his class in undergraduate studies in Applied Mathematics at Montana State University-Billings. He has authored two successful games programming books: 3D Game Programming with C++ and 3D Game Programming with C++ Gold Edition as well as co-authoring a third. John has also written and published articles for popular programming magazines and technical journals. He developed software for commercial programs such as qED, Pro Bass Fishing, Mansion of Mystery, along with other assorted titles. Currently, John is on the road to acquiring his doctorate in Applied Mathematics, where he intends to research computational and mathematical methods for the study of complex dynamical systems.

 
Display Name:
John A. De Goes
Position:
Instructor
Chat Nickname:
[GI]-John
E-Mail:
jdegoes@gameinstitute.com
Gender:
Male




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