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Brian has never had a job outside the software industry. He worked his way through
high school writing educational software, and filled his spare time writing games
on his Commodore 64. After completing his Bachelor of Mathematics degree at the
University of Waterloo, Brian joined Microsoft. After several years of programming
debugging and software design tools for Visual InterDev and Microsoft Fortran, he
followed his passion for games and game technology to the DirectX team. As a
Program Manager, he worked on the design and management of Direct3D, DirectShow,
and Direct3D Retained Mode. After years involved in the creation of DirectX,
and of discussing and explaining DirectX to programmers at conferences and on
bulletin boards, he left Microsoft in order to have time to actually use these
technologies for his own nefarious purposes. Brian currently works as a freelance
game programmer, consultant, and father in the Seattle area.
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