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Brian Hall is currently an Engine and AI Programmer at Midway Amusement Games, where he is working on advanced AI algorithms for
an upcoming action adventure console title. He has also designed and written parametetric airpoirt generation software for
SimAuthor inc, as well as a real-time CLOD terrain system
using real world satellite imagery and elevation data. Previously
Brian was a Sr. Engineer at Accurate Automation Corporation where
he developed real-time learning systems for detecting Pilot
Induced Oscillations in aircraft, as well as intelligent
path-finding for cruise-missile type applications.
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