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C++ Programming for Game Developers - Module II
General Course Series Description The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to help you understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other programming courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming with C++ related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment. Module II Description
In this second C++ video game programming course, you will begin to move away from the text-based console applications we built together in Module I, and begin to examine Windows programming with the Win32 API. With the Win32 API, you will be able to write programs that look a lot more like those that you are probably very familiar with; ones with resizable windows, mouse input, graphics, menus, toolbars, scroll bars, dialog boxes, and controls. Topics covered in Module II:
Who should take this course?
There are two primary audiences who would benefit from this course:
What are the course prerequisites?
Students taking this course should have successfully completed Module I in the C++ Programming for Game Developers series, or have acquired the equivalent skill set via other means. What materials do I need in order to take this course? You will need a C++ compiler. Technically, for students taking this course, almost any reputable C++ compiler will do. However, for students who plan on taking Module II in this series, and for other Game Institute courses, you will need a Windows compiler. Therefore, it is probably best to settle on your choice of compiler sooner rather than later. We recommend Visual C++ 7.0 and above. A standard edition of the latest Visual C++ application can be purchased from various outlets for around $100 USD. |
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